![]() New auto IK system is able to automatically prevent the feet from penetrating into the ground by using 2-points foot setup and also prevent being afloat by auto adjusting the pelvis height based on terrain. New Auto IK for Auto Controlling Feet and Pelvis This allows us to simulate an army with changing formation shapes. And in most cases, we keep them finding the shortest distance from source to target. And also the input language can read the information from placer and make agents follow target position/orientation precisely.īased upon our auto relax algorithm, we can morph our formation from one shape to another easier. Our agents can directly follow the targets of placement placer. ![]() We have rebuilt a new placement-based formation tool. With this tool, we can easily simulate a crowd of zombies or ants climbing ropes. Now, agents can be pinned onto deforming curves and walk along with it. If you like our UV Pin tool, you have to take a look at our new Curve Pin feature. We can use this tool to simulate the jellyfish or devil-fish or some similar soft body animals or to loop through character facial morphing shapes. Now we can cache the mesh deformation and save it into action, then when we render, it can auto morph and blend between different actions. ![]()
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